Archive for January 21st, 2014

RPGs and Story Telling: Dump Stats

In this space last week, I talked about using random character sheets to explore different approached to character creation. Let’s pull some of those character sheets back out and look at an important aspect. This doesn’t come up in every role playing game, but any system with more than four stats is going to make the player pick which skills they’re good in…

…and then pick their dump stat.

dumpstatThis is probably my favorite part of putting a new character together. In most systems, every character is great at something (though in Call of Cthulhu, you get to be merely competent in one or two skills). This will usually dictate what skills a character can pick up, and how they’ll find their way out of a situation. For a character good at swinging the epic Mordenkrad Hammer (Brutal 1), for example, every problem is going to look like a nail to smash.

But when actually role-playing a character, player decisions are often informed not only by what a character is good at, but by what they’re bad at.

RPGs force this issue. Writers are on their honor to remember it. When building characters for stories, I’ve had this problem. It’s easy to think about a character’s competencies, it’s less obvious to think about a character’s incompetencies. While a character being good at things might get them out of a problem, being bad at things will get them into problems. And that’s the heart of drama.

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